Beatmania Iidx 15 Dj Troopers Oster

Beatmania Iidx 15 Dj Troopers Oster Average ratng: 5,0/5 1541reviews

曜日 特殊効果 日曜日 「DJ VIP PASS BLACK」1日1回無料プレゼント 月曜日 「PREMIUM FREE」モード +1分 火曜日 時間貸し「TIME HAZARD」モード発動 水曜日 時間貸し「TIME FREE」モード 及び時間貸し「TIME FREE PLUS」モード発動 木曜日 時間貸し「TIME HELL」モード発動 金曜日 Vディスクボーナス 土曜日 「STEP UP」モード レベル制限無しで復習フォルダ出現 • 金曜日に設定されている「 Vディスクボーナス」では、ゲームプレイ中におけるVディスクの消費量が一律1枚になる他、通常はVディスクが支給されないスタンダードスタートにおいても、Vディスクが3枚もらえるようになる。 • これにより、 「Vディスクボーナス」が設定された曜日は実質的にSTANDARDモードが3曲保証になる(DJ VIP PASS GOLD相当の恩恵)と思われる。 SINOBUZでは日曜日に当たっていたが本作では廃止された「DJ VIP PASS PLATINUMプレゼント」と比較すると「当日のみだが何度でも利用可能」「STAGEごとに選択可能な譜面Lv制限あり」という相違点がある。 (要検証)当該日のスタンダードスタートにおいて余ったVディスクは蓄積されるのか? (要検証)当該日のSTANDARD MODEのスタンダードスタートにおいてEXTRA STAGEへの進出は可能か?(スタンダードスタートなので対象外なのか、それとも一定条件を満たさなくてもVディスク消費による進出が適用されるのか) • 本作では海外版において恩恵のない日が月曜日に変更されている。 また、SINOBUZでは金曜日にBUZZ増量があったが、本作ではLEG増量日がない。 • ロケテスト時点で発表されていたものと比べると、木曜日と土曜日のボーナス内容が入れ替わっている。 • DJランク • SINOBUZにおける「忍者ランク」の名称を変更し、継続実装。 • 今作ではリザルト画面にDJランク項目が追加され、選曲画面以外でも確認できるようになる他、同段位上のランク順位も確認できるようになる。 • また、期間ごと設定された楽曲でランクを競い合う「シーズンDJランク」の登場も予定されている。.

That's beatmania IIDX, note Specifically 2626. Thankfully, this is just on autoplay mode. Beatmania is a popular developed by as a part of their games. Considered by many to be one of the forerunners of the modern music game. Of course when they realized how popular the arcade version was, Konami would milk the genre for all its worth with spin-offs (involving,,, and ), and an endless assortment of and. Originally described as being a 'DJ simulator', the basic game is simple; players are armed with a piano-styled keyboard and turntable, and must press keys or scratch the turntable when notes cascade down the screen corresponding to them.

This fills up a Groove Gauge; if the gauge finishes above a certain threshold, you pass, it's just that simple. But, when you look at harder songs though, it's also. While earlier versions primarily focused on hip-hop, house, and techno music, the latest installments have featured almost every single genre imaginable, especially. There have been three major incarnations of the game: • beatmania (or '5-key' beatmania), the original series. First released in 1997, lasting with new versions until ' in 2002, where the aging series (it used the exact same hardware, and presumably the same engine, for its entire lifespan) was finally discontinued in favor of. • beatmania IIDX, first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that What'd you expect when its now on its 24th version?!

Beatmania Iidx 15 Dj Troopers Oster

• beatmania III, a failed attempt to, with higher quality graphics and sound, more effectors, more speakers, effector pedals (which could also be used in special charts), save data on floppy disks, and more. It didn't last long, however, only a few years (it did get its own 'THE FINAL' as well). All entries are arcade releases unless otherwise noted.

• beatmania IIDX (1999) • beatmania IIDX substream (1999) • First and only version with link capability to. • beatmania IIDX 2nd style (1999) • beatmania IIDX 3rd style (2000; PS2: 2000) • beatmania IIDX 4th style (2000; PS2: 2001) • beatmania IIDX 5th style (2001; PS2: 2001, subtitled -new songs collection-) • beatmania IIDX 6th style (2001; PS2: 2002, also subtitlted -new songs collection-) • beatmania IIDX 7th style (2002; PS2: 2004) • beatmania IIDX 8th style (2002; PS2: 2004) • beatmania IIDX 9th style (2003; PS2: 2005) • First IIDX title to run on PC-based hardware.

The transition is infamous for various glitches, including timing problems. Also the first game to support Konami's e-Amusement network. • beatmania IIDX 10th style (2004; PS2: 2005) • beatmania IIDX 11 (2004; PS2: 2006) • Theme: Cores and the color red. • beatmania IIDX 12 HAPPY SKY (2005; PS2: 2006) • Theme: Skies. • First to feature the current difficulty system.

• beatmania (PS2: 2006) • First and only beatmania IIDX game to be released outside of Asia. • Uses a heavily modified version of the 9th style interface. • Features two modes: classic beatmania and beatmania IIDX. • beatmania IIDX 13 DistorteD (2006; PS2: 2007) • beatmania IIDX 14 GOLD (2007; PS2: 2008) • Theme: Luxury nightclubs, precious metals • beatmania IIDX 15 DJ TROOPERS (2007; PS2: 2008) • Theme: Military. • beatmania IIDX 16 (2008; PS2: 2009, subtitled + PREMIUM BEST) • Theme:. • The PS2 port is the last PS2 IIDX port and the last home port for 6 years, and is on two discs: Disc 1 is the usual set of songs new as of EMPRESS and some revival songs, and Disc 2, PREMIUM BEST, is a collection of revival songs throughout the entire series.

Amazon.com: beatmania IIDX 15 DJ Troopers [Japan Import]: Video Games. デフォルト曲 † Acid Pumper. Ni-21は東京在住のDJプロデューサー・オーガナイザー。「にーにぃ」と読む。 IIDXに参加の打診が.

• beatmania IIDX 17 SIRIUS (2009) • First game to have crossover unlocks that require you to play other games to unlock them on IIDX. • Introduced charge notes (where you hold down a note and release at the end) and backscratch notes (where you turn the table one way and then the other at the end). • beatmania IIDX 18 Resort Anthem (2010) • Theme:.

• beatmania IIDX 19 Lincle (2011) • Introduced 'STEP UP' mode, a new mode where you progress through different difficulty tiers. • First game to have song previews on the music selection menu. • Adds the new, stricter lifebar mode 'EX HARD'. • beatmania IIDX 20 tricoro (2012) • Theme: The colors red, yellow, and blue. • Runs on new hardware, with proper support. • The modifications window was revamped to include more options (accessed by pressing the VEFX button). In addition to the standard modifications, it allowed players to adjust the appearance of note judgments and score, as well as change the timing offset.

• Allows Hi-Speed mode to be adjusted by 0.01 increments, instead of 0.50. • Its soundtrack is the first soundtrack in the series to be released internationally. • An called Tran Medals was implemented for eAmusement members. It also unlocks songs. • beatmania IIDX 21 SPADA (2013) • Theme: Medieval,. • First game to allow switching between single and double play before each stage (rather than just before selecting game mode).

• Adds a Favorites folder. • Adds new harder 'Leggendaria' versions of specific songs.

• To further push Konami's digital currency system PASELI (which itself helps to dodge Japan's consumption tax hikes, and only being able to use 100-yen coin increments in arcade games), SPADA began to restrict certain features to higher-priced 120 yen credits that can only be obtained via PASELI — particularly extra stages (which must be unlocked using 'V-Discs', which are accumulated when a player starts a game with a PASELI credit). • beatmania IIDX 22 PENDUAL (2014) • Theme: Time and. • The game features 'present' and 'future' phases, depending on the current day of the week. Each phase has its own interface, system music, and exclusive songs. • beatmania IIDX 23 copula (2015) • Theme:. • Introduces 'Hell Charge' notes, which are like Charge Notes but will decrease your Groove Gauge as long as they are not held down. • beatmania IIDX 24 SINOBUZ (2016) — current arcade version • Theme:.

• Depending on the day of the week, there are different interface color schemes and system music, as well as different bonuses or modes unlocked. • There are now 'Black Tran Medals' that are intended to be more mysterious. • beatmania IIDX 25 CANNON BALLERS (2017) — upcoming • Theme:. • Reportedly runs on new hardware. Noisia Split The Atom Download Zippy Share there.

• Cabinets will feature cameras that can be displayed within the UI for recording gameplay. • The daily bonuses are back, except now there's a 'Time Hell' (no lifebar recovery) mode too on one day.

• New VEFX presets are added. • beatmania IIDX INFINITAS (PC: 2015) • A PC version of IIDX. Uses a monthly subscription model.

The series is still popular in Japan, but has seen the shores of the United States a few short times, unfortunately, and shows no signs of another U.S. The Beatmania franchise provides examples of: •: Tricoro introduced Tran Medals, rewards you get for doing certain things. While mostly cosmetic, you do need them to unlock some songs.

•: The 'genre' for the song Almagest. It makes some sense, given the the title of the song, but still. •: Lincle's brings us Rche, an angel who appears to be female, but sports a male symbol tattoo on their bellybutton. Furthermore, censor out references to Rche's gender.

•: • In the 5-key series and early IIDX games, a rapper-like voice cheers you on when you insert coins or select a song. • Starting with IIDX RED, a voice calls out the folder you open during the song select. Later versions let you choose other announcers, often Bemani vocalists like Kanako Hoshino and SUPER STAR MITSURU. • In tricoro, a robotic female voice can be heard in the card entry, mode select, and result screens, instructing you to insert your e-Amusement pass and select a mode, as well as thanking you for playing at the end of every round. • SPADA has a very. •: There are several throughout the arcade releases: • The usual Assist modifiers (AUTO-SCRATCH, 5-KEYS, and LEGACY NOTE) qualify as this.

• tricoro added a timing adjust feature. While this may seem like a way for 'precise but inaccurate' players to cheat, its main purpose is to allow players to adjust the timing if the screen feels laggy. • PENDUAL introduced Expand-Judge, which is essentially a solution for people who think IIDX's judgment timing windows are too strict by expanding those by four times, thus making it much easier to get a Perfect Great or Great. • The Assisted Easy gauge introduced in copula is also this, since it lowers the passing requirement to 60%.

•: Remember back in the day? When this game actually did primarily have hip-hop, and as such an actual justification for having scratching in its controls? Yet, it remains, even though most of the songs are now either hardcore electronica or pop. The IIDX series did start with mostly J-pop and R&B, but then began to diversify, to the point where on most songs, the turntable is just another trigger for sounds that aren't scratching.

• However, there are still aversions in the modern versions; Dj MASS Mad Izm* songs are for containing a lot of legitimate scratching. •: Inverted for IIDX: the game was originally produced in two different styles of arcade cabinets, the now rare 'standard' cabinet, and a 'deluxe' cabinet. On the standard cabinet, the game was known as 'beatmania II', but the Deluxe cabinets carried the title 'beatmania IIDX' on its artwork and software instead. Later on, the standard cabinet was discontinued, leaving only the deluxe one. At this point, 'beatmania IIDX' became the official name of the series. A few of the videos from older versions still contain references to 'beatmania II' in them.

•: The song 'GAMBOL' was notorious for an infamous bug that gave it. It was fixed for the arcade version of Happy Sky; the Normal difficulty was the fixed version, and Hyper contained the glitched one. But then, Konami decided to troll players further on RED CS with a new chart. Which makes it even worse. Optical Flares Keygen Download Cs6 here. • Even better, hidden codes on the home versions of DJ Troopers and Empress (spelling out 'G-J-H' or 'G-J-A' by highlighting songs starting with those letters, and pressing Select on each one) lets the player use those timing windows on any song. •: Some Beatmania DJs themselves use the term 'Nidera (弐寺)' instead of Two-D-X when talking about the IIDX series, and Ryu☆ described himself in the for Second Heaven as 'That 'Somebody Scream!'

Guy' as a result of. •: The ROOTS26S[uite] drama CDs centered around the DJ characters. •: Resort Anthem, ironically released shortly before the end of the summer season. •: A common element in SPADA's interface. •: Sometimes happens with the LED marquee.

For example, the Lincle song 'Tostugeki! Glass no Kneeso Hime!' The Princess of Glass knee socks! Is displayed on the marquee as 'RUSH!

PRINCESS GLASS OVER-KNEE' •: Beginning on Distorted, versions have featured new extra stage systems integrating with e-Amusement, where meeting certain conditions in-game unlocks additional boss songs in a themed area; usually only accessible on the Extra Stage, and always under themed aliases. Beating all the songs in the area will either lead to the as the One More Extra Stage.

Or just lead to yet another tier of boss songs. • On Resort Anthem, this changed a bit. There were still bonus bosses, but instead of an Extra Stage system, they were now unlocked with 'dellar points' earned in World Tour mode. • Lincle returns to the previous style with the Lincle Kingdom, the first three bosses involve playing sets with the EX-HARD modifier that are either of the same genre, from the same version, or by the same artist. This time, they were themed around the seven sins.

• Tricoro has Legend Cross, which involves playing sets of songs from a single version to meet a goal that involves the number ) to unlock an 'Astran light' for that style. Bosses unlock once certain pairs of lights are obtained; each boss so far is a mash-up of other songs from their corresponding mixes (i.e. 'SYNC-ANTHEM' is a mash-up of Tatsh songs from RED and Resort Anthem; you need to get both of their lights to unlock it). Clearing one of the bosses nets you a crystal. Get them all and you unlock Thor's Hammer. AAA'ing that song will unlock the OMES for Tricoro, Plan 8. However, playing Plan 8 removes half of your crystals and relocks Thor's Hammer.

After an update in December 2012, players can now buy Devil and Angel Cards with points to unlock the songs for standard play; Angel Cards are more expensive, but allow the song to be unlocked even if it wasn't beaten before. • And now in Tricoro we have another bonus boss system, Omega Attack, a.k.a.: IIDX Edition. Playing the game earns CP, which can be used to buy weapons and upgrades to clear viruses off a map of hexagon tiles. While there are some other new songs and two CS exclusives among them too (i.e. 'Tamayura' and 'Reflection into the EDEN'), Sector A and Sector B both have one new boss-level song, 'トリカゴノ鳳凰' and 'Proof of the Existence'.

Unfortunately, the major flaw is that this system involves lots and lots of. •: In Resort Anthem, the song '灼熱Beach-Side Bunny' strangely inverts and then subverts this. While it's the One More Extra Stage song, if one listens to it without knowing that, they'd hear. Not too intimidating, is it?

Tell that to the Of course, this is a Dj MASS Mad Izm* song, so it. • Taken with its sequel in copula, with 灼熱Pt.2 Long Train Running and its 848 scratches! • A milder example from the same game: While most Extra Stage songs are fast-paced songs with a sense of 'hardcore'-ness, 'ANTHEM LANDING', which serves as Resort Anthem's Extra Stage, is a more modestly-paced and somewhat mellow Latin-esque track. • Go all the way back to 10th and you'll find the boss song 'One More Lovely', it sounds like it came straight out of a DDR game, and even has 'HAPPY' as its genre. Yet, it will definitely make an inexperienced player frown, especially at the end (of course) • All of Prim's output consists of peppy, happy hardcore songs.

Every last one of them also has an SPA difficulty of 12, usually intermediate 12s that you could feasibly find in a 10th-dan course. •: • Since the implementation of the extra stage systems (which typically contain the harder bonus songs of a style), there will always end up being an Expert mode course which contains said songs. Class mode also provides the infamous Kaiden course, which usually consists of the 4 hardest songs available on that particular game; as of SINOBUZ, the SP version contains perditus†paradisus (The final unlock for Resort Anthem's World Class), 灼熱Beach Side Bunny (Resort Anthem's OMES), 卑弥呼 (Empress's hidden boss in the Empress Palace) and 冥 (Happy Sky's OMES, considered the toughest task in all of rhythm gaming). • tricoro's Limit Burst song 'Sol Cosine Job 2', requires that you do this to unlock it—specifically, play three songs that were One More Extra Stage songs on previous versions •: When playing 'MENDES' as a OMES, the LED marquee scrolls the message 'Warning AREA15 Enemy!!' • 'Sense 2007' on Gold did this too, but with the much less frightening 'WELCOME TO BLACK ROOM.

' • 'Nageki no Ki' scrolled a whole bunch of words relating to grim subjects (DEATH GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE, etc.) •: In beatmania IIDX, after unlocking an Extra Stage boss song, the music select BGM will be overriden by a short loop of the boss, or a new BGM altogether in beatmania IIDX 20 tricoro. In some cases, the background will change accordingly. This only applies to bosses that are made available on the standard music select screen, not bosses accessed through a special 'boss select' screen (e.g. Beatmania IIDX 13 DistorteD's Cardinal Gate or beatmania IIDX 16 EMPRESS's Empress Place). •: • Bikini result images were removed from the PS2 port of EMPRESS to maintain the game's CERO A rating. • In Korean versions of IIDX, 'New Decade IIDX Edition' had its video removed because the 'kakkoii' shots have backgrounds that bear a striking resemblence to the, a variant of the Japanese flag that is strongly associated with early 20th century Japanese imperialism.

•: It almost feels like that sometimes. Except you have to hit all the bullets. • Parodied in the song 'Tranoid', whose video involves a fictitious 1980's arcade game consisting of Tran dodging notes from the song's 'Normal' chart •: If you are playing on Double Play, do not take any chart rating for a song earlier than HAPPY SKY seriously, as Double ratings for such songs reflect non-Battle 2-player note Battle is a modifier that makes both players use the same chart, rather than each side having its own chart play and not single-person double play. This often leads to weird things like how GOBBLE's (from 4th Style CS) Double Hyper chart was re-rated from being a 5 to a 12 when transplanted to the arcade in copula over a decade later. •: Unusually for an arcade game, tricoro has always-on DRM; it must be connected to an e-Amusement network or the game will refuse to start. (note the word 'an') • While unusual by international standards, this type of arrangement (where an arcade game must be connected to its developer's subscription-based online platform, often accompanied by a revenue-sharing and leasing requirement) has been increasingly common in Japan. •: • A lot of older songs played special animations in the video on missed notes.

This happened more in 5-key and early IIDX though, but a few select songs on recent versions have had miss animations (most noticeably Anisakis). Most either contained Engrish ('WRONG PLAY BAD BOYZ KICK YOUR ASS') or otherwise made little sense (what does a have to do with a cover of 'Brazilian Rhyme'?) • If you're on a 'survival' gauge and you drop below 30%, the gauge starts flashing, often distractingly. On mode, the gauge starts at 100% but it flashes nonstop. •: Soundtrack-wise, the first IIDX games were mainly house and R&B-oriented, whereas 3rd to 9th Style brought more electronica, eurobeat, and trance. However, as an effect of changes in what's popular in the worldwide EDM scene, hardcore music eventually became a lot more prominent in later styles and the softer music from the 5-key/early IIDX generation has generally been swept aside. That said, lighter music still comprises a sizable chunk of the soundtracks of each new style as well, albeit not the same kind of ligher music.

• Most styles since RED are usually based around a specific theme, and sometimes that theme ends up resulting in this trope in terms of both soundtrack and aesthetic. Notable examples include RED (high energy music), DJ TROOPERS (military) and especially SPADA (swords and battle), all of which skew towards the darker or at least more aggressive side of the EDM spectrum. •: 'Spring Rain (lluvia de primavera)', when translated is 'Spring Rain (Spring Rain)' • Or better yet, SUPER STAR 満-MITSURU-: 満 means Mitsuru. •: If you use Legacy Note on a chart with no Backspin Scratches or Charge Notes, which Legacy Note converts to standard notes, and clear the chart, the game will count your clear as a standard Clear rather than an Assist Clear. •: Konami makes sure the songs have more notes at the end before it can be in the game in order to enforce this. •: The original music video for 'Last Message' in 7th Style has a 3-second cleavage shot, which has caused many players to accidentally slip up at that point.

The video was unfortunately removed when it was revived on Gold CS, as Konami was trying to (despite the fact that Last Message and its video was on 7th Style's home version already, and it seemed to have no effect on the rating) • Dai, a male dancer who (and then switched to on Tricoro) is either overly distracting, or • Super Star -Mitsuru- begs to differ in. It's impossible to not be distracted watching kors k, Ryu☆, Yoshitaka, and Sota Fujimori taking part in it. • The song shows off a princess, in what amounts to a bunch of see through versions of a maid outfit with cat ears.

Makes sense, considering the song is about a princess trying to seduce a prince. •: PENDUAL alternates between 'present' and 'future' phases, each with their own UI tweaks and exclusive songs. •: • Playing older versions of IIDX can throw one for a loop due to the lower resolution, different charting style, older UI themes, less precise difficulty scale (with ANOTHER charts not having their own difficulty ratings), different kinds of music, and lack of game options (more discreet Hi-Speed options, no Sudden+, no eAMUSEMENT features such as scorekeeping and rivals).

If you want to get even weirder, consider the original beatmania series, which employs a more street/hip-hop theme and timing windows comparable to 'GAMBOL's HYPER charts. • gets a special mention; early beatmania games have a Double Play option but do not tweak the UI to acommodate, resulting in having to look at two different sides of the screen to play.

Even though later games, as well as IIDX, have a dedicated DP layout, many early Double Play charts were designed with two-player non-Battle note Battle being a modifier that makes both players play the same Single Play chart play in mind, resulting in charts that are awkward at best for one player and at worst (such as Cheer Train (DPA)). Later IIDX games actually design Double Play charts with a single player in mind, so while the charts are still, they're a lot more fair. •: copula adds the 'Assisted Easy' gauge modifier below 'Easy', which drops the Groove Gauge requirement for a clear from 80% to 60%.

•: Clearing a song with the Easy gauge will mark the clear as an 'Easy Clear' unless you've cleared it with more difficult conditions suck as a Normal Clear or Full Combo, and will give you less DJ Points for the song. There's also 'Assist Clear' for using Assist modifiers such as Auto-Scratch, Assist Easy, and 5-Key, which awards even less DJ Points; additionally, Assist modifiers other than Assist Easy reduce the number of notes in the chart to play, lowering your potential EX score. Note A particularly extreme example of Assist mods hurting your score is 灼熱Beach Side Bunny. Of its 1719 notes, 667 of them are scratches. If you use Auto-Scratch on this chart, your maximum EX score for it would be reduced from 3438 to 2104, about 62% of the maximum score without assist mods; even if you get all PGREAT hits you wouldn't even have enough points for an A rank!

•: The 'Gambol Judgement Another' modifier added in DJ Troopers CS. Its effect is self-explanatory if you know the song it's referring to note 'Gambol', by Slake, from the first version - a song notorious for its incredibly strict timing windows and will more likely than •: IIDX games from Lincle onwards have story events that are generally just there to make unlock mechanisms look fancy. •: You need your life meter to be at 80% or above at the end of a song to pass. Guess how the people who make the notecharts fake the difficulty. • Sirius has hold notes and a related note for the turntable where you have to continuously spin it one direction for the duration of the hold note and then snap it back the other way at the very end of the note. Fittingly, 'Almagest' used them a lot. • And now in copula we have Hell Charge Notes/Backspin Scratches, and if you let go the note/turntable for a little moment, your life meter will decrease fast.

• In, 'New Decade' relies on BPM gimmicks as one source of its difficulty. The song averts this trope in IIDX, where all of its charts are a constant 200 BPM. • A lot of the high speed boss songs (notably, the MAX series) start on a really low BPM. While this may not sound like much, higher level players who use the high speed mode need to pay attention. Higher level players use something called a 'green number', which is how long the note is visible for. Lower screw this up, but this is made worse with the floating high speed mode where it automatically adjusts the rate to match the green number. And it's not dynamic.

Meaning a player who wasn't paying attention is now treated to say Fascination MAXX at what would amount to 8x speed •: Getting good grades on songs will also put different character art backgrounds on the result screen. Some of this may indeed qualify. No wonder the console versions have gallery modes. •: Cardinal Gate, the from DistorteD (IIDX 13). • To be specific, the names of the four gods are aliases of popular Bemani artists.

They are, as follows. • Byakko = Tatsuya Shimizu, AKA Tatsh • Suzaku = Yoshitaka Nishimura, AKA DJ YOSHITAKA • Genbu = Jun Wakita, AKA wac AKA Shounen Radio • Seiryu = Ryutaro Nakahara, AKA Ryu*, who is well known outside of Bemani • Finally, there's a new 5th god known as Kinjishi, which means a combination of all 4 beasts. It's Takayuki Ishikawa, aka dj TAKA, one of the most prolific and famous Bemani composers of all time, and the music director for the Beatmania series itself, just as Naoki Maeda is the director for DDR. • Only Suzaku, Seiryu and Genbu have reappeared in further installments so far. •: • 9th Style was the first Bemani game to use PC-based hardware, and it showed.

Some songs had timing issues, Gambol was, the One More Extra Stage 'Quasar' sometimes crashed the machine, and playing 'General Relativity' as the first song after a machine is booted triggers a hilarious bug which makes (Apparently, said song fell back on the timing windows of the previously played song. Since there wasn't a previously played song yet, it choked.) • 10th Style's Single 8th Dan courses are meant to have Hyper charts for all four stages, but ended up using the Another charts instead, resulting in a particularly gross example of. •: 5PM ETERNAL's, my god. • For Schlagwerk, they •: • Songs by DJ Mass MAD Izm* are infamous for having extraordinary numbers of scratches; on these songs, how good the turntable is on your controller or arcade machine can mean a whole world of difference.

'Shakunetsu Beach Side Bunny's Single Another chart is notorious in that over one-third of its notes are scratches, and 'Shakunetsu Pt.2 Long Train Running' on Double Another has 848 scratches (out of 1732 notes), the most of any chart in the game! Some non-Izm songs, such as 'Checking You Out' and 'Plan 8', are also chock full of scratches. • Inverted with charts that don't have scratches, especially if it's a higher-level chart. Examples include 'THE CUBE' on Single Another and all charts for 'Dreamin' Sun' and 'Waltz in G Minor No.17 'Valse du grand chien'.'

Just a stern warning: Just because it has no scratches doesn't mean it will be a walk in the park. •: GOLD, as the title implies. Its theme song, 'GOLD RUSH', has DJ YOSHITAKA introducing himself as 'Michael a la Mode' and then singing about and. •: beatmania THE FINAL and beatmania III THE FINAL, the only two Bemani games to explicitly be billed as final installments. •: Many songs in English have this.

• Stage Clear!! WE EXPECT YOU A NICE PLAY AGAIN • WRONG PLAY BAD BOYZ KICK YOUR ASS • Most of the English text in promotional materials or in-game also ends up like this. And don't even forget about that infamous 'GXPERT' typo from RED. • They didn't, cause Spada has ' ◊' • Songs sung or rapped by Paula Terry, Aaron G, and other such Western vocalists make for.

• Anisakis' miss screen reads 'He set a foot wrong. However, it nothing but set a foot wrong. You set a foot wrong. It set a foot wrong so like him. The person commits an offense.

However, do not set a foot wrong.' Whatever that's supposed to mean. • Dellar points? And what the hell is a 'Lincle' anyway?

Same for Tricoro, which also has 'Astran lights' as part of its system. • And we can't forget about Michael, now can we? In reality, he was played by an American, Michael Stillwind (from Konami's Hawaii studio), and voiced by DJ Yoshitaka. Stillwind was notably responsible for his work on the Ultramix and Universe games, and for getting DM Ashura (who won a contest to get onto Universe 2, and then made some later contributions for Universe 3, which later crossed onto X2) a spot on Empress.

•: • 'Distress' is. It helps that the remixing artist, TaQ, was born in Germany. • The is written in German rather than Japanese.

• The song title 'Verflucht' means 'cursed'. •: • 'Spada' is Italian for 'sword', fittingly enough. • 'Leggendaria' (as in the Spada✝leggendaria series of Extra Stage songs and the ✝ difficulty) means 'legendary'. •: In versions of IIDX up until HAPPY SKY, Another charts didn't get their own ratings, so you had to be prepared for anything from a mildly more difficult chart than the Hyper/7keys/14keys chart to something you would see on a 10th Dan course, unless you resorted to guides or chart databases; you were effectively risking your credit by playing Another charts, unless it was a console release. From HAPPY SKY onwards, Another charts have their own ratings. • How to sign up for the e-Amusement system. To sum up, first you purchase a card, then use the card on any e-Amusement compatible machine.

From there you set up your name and PIN. Then if you want to do more than basic stat tracking, you have to go to Konami's website and register there, after a lengthy bit of link following. Which is purely in Japanese.

•: • Hard Clear and EX Hard Clear will award more DJ Points. • Hazard mode will kill your current stage on a combo break; however, it is also the only non-surcharge mode to guarantee four stages. •: • Black Anothers.

The song (pictured in the lead) completely redefines (with 2,626 notes. The average boss has 1800-2000). • Black Anothers are slightly. The final two stages in Gold CS's Kaiden course, Vanessa and Kamaitachi, have special charts then exclusive to that course.

When/If you get to these stages, you'll notice that where the difficulty should be shown, there is. Later console installments give them proper Black Another designations. • Oh and then there's the at 2603 notes.

• Mendes Black Another has been FC'd on a Dual Shock controller. • Empress adds 'Hazard'; One combo break and you're toast. On the plus side, you still get to play all the stages on your credit even if you do fail. • Lincle added a new modifier, EX-HARD. This modifier increases the damage taken by the lifebar on misses to 18% at once.

But just like the original HARD modifier, it removes the 80% passing requirement, but makes you fail the stage if it hits zero. If this isn't literally Harder than Hard, we don't know what is.

• Tricoro revives the 'LOW-SPEED' modifier dropped after 6th CS, by adding the ability to set HI-SPEED below 1.0x. Suddenly 灼熱Beach-Side Bunny on half-speed looks • SPADA introduces the '†LEGGENDARIA' difficulty for the Spada†leggendaria series of boss songs, available in their own folder and only if you are using PASELI note Konami's digital arcade currency rather than coins to play the game. Comparable to Black Another in CS releases, ✝LEGGENDARIA charts have at least 1,900 notes; 'Verflucht✝LEGGENDARIA' on Single Play in particular has 2,401 notes, the highest note count of any chart in the arcade IIDX series. •: In SPADA onwards, if you fail in mid-song on a 'survival'-type gauge, the result screen will show the exact note and measure where you died. •: Although the arcade IIDX series uses widescreen monitors, only in tricoro did the series actually support proper 720p HD.

In fact, games up to tricoro ran in 640x480—that means technically, the graphical assets you see on screen are actually stretched! •: Formerly Light 7/14, 7/14 Keys, and Another. Happy Sky adjusted the ranking scale and re-named the first two to Normal and Hyper. • When it was first introduced, Another was actually for the song, typically harder and more complex. Nine times out of ten, it's just a harder chart.