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— Anonymous Member, Every popular game has a rumor around it that is capable of turning it into a urban legend, and due to an oversight or hanging plot thread, it seems just plausible. It's not hard to believe them, since the games often have real secrets and glitches that are.
But the rumor persists in spite of all the evidence against it. A common source of these is issues of popular gaming magazines. After all, if it's in print, Other sources include mistranslated lines, aspects of the game being, and. The Internet doesn't help either; while it's quick to debunk rumors, it's also very good at generating them. A frequent motif in such rumors is that of a secret supposedly unlocked by performing some action in the game for hours on end, pulling off a difficult feat several times in a row, or just doing something complicated exactly the right way, which makes the rumor harder to verify and contributes to its longevity.
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Sometimes, the game's creators will include a character or a feature in a sequel because of these rumors. Some games have so many rumors that they can result in the creation of a 'FWAK', a parody containing intentionally fake 'secrets'. The most infamous of these is undoubtedly for. FWAK stands for ' False Wisdom and Knowledge.' This happens outside video games, but less frequently. In those fandoms, rumors are meant to fill in the gaps of what happened behind the scenes or elsewhere in canon.
It's most common in foreign fandoms who. If the rumor is about something a creator allegedly said in an interview or fluff, see. For more information, check out an excellent -type show on this very subject, or which features gaming urban legends and. For an edition of.. •: Numerous rumors surrounded the works of Ultimate Play the Game, later known as. Most famously, the cover of Lunar Jetman features a moon buggy towing a trailer. Rumours abounded about what the player has to do to unlock access to the trailer.
Crash magazine published a screenshot sent in by a reader showing that he had achieved this feat, but the screenshot was a fake — the trailer doesn't exist. • Many games featuring are subject to 'nude code' rumors, most famously 's Lara Croft. • As put it: 'Nude Raider.
We know it doesn't exist. Thanks to this, you can spend hours futilely trying to get a woman to take her clothes off. Talk about realism!' • Of course, it was only a matter of time before the PC community. • One of these (for: Extreme Beach Volleyball) was the subject of one of Electronic Gaming Monthlys infamous April Fool's Day jokes. It consisted of playing the 2-week vacation in 13 minutes, which basicly amounted to to skip everything as fast as possible.
Suffice to say, the few people who actually managed this can confirm it doesn't work. • played a similar April Fool's prank in its early years with IGN64.com claiming the secret for a Vanna White nude code in 64. • An ad in an American game magazine around the release of Tomb Raider 3 for the game said something to the effect of 'We've improved on everything you asked about. But sorry, still no nude code.' • Arguably the of the Nude Code is the classic Australian magazine N64 Gamer.
Then-deputy editor Narayan Pattison superimposed a topless picture of into a screenshot of, with the caption 'Write in and we may give you the nude code.' The magazine received over 2000 responses from people asking for the nude code, and people were still asking for it over six months after the rumour was bluntly dispelled. • In, the female characters were rumored to have 'nude-alities'.
Heck of it is, it actually sounded somewhat plausible at the time. Mortal Kombat had already pissed off plenty of parents, why not take it to the next level? • The MK clone ran with this idea and actually implemented 'nude-alities'. However, it was rather than titillation: nude-alities make the opponent's clothes poof away, leaving them humiliated and. • Parodied by This Is Otakudom, where they find a working nude code for, ('Dude, they have screen shots') but later realized that it's actually codes for. Mario: It'sa me!
• was rumored to have a nude code. This was entirely spun out of misunderstanding a scene where Mega Man accidentally; the only thing you see is Mega Man's embarrassed expression.
People who hadn't seen the scene assumed this means the player can see Roll naked. • Due to a number of odd 'clues' in the game, a number of people are searching for hidden secrets and a '17th colossus' that keeps coming up in discussion despite absolutely no evidence or reason for it. Via emulation, glitches, hacks, and probably caffeine, a few members of the official forums have discovered some interesting sections of the map, but no 17th colossus. • A 3D remake or sequel was in the works according to, but this was a ploy based on someone's 3D animation project. • had a cheat actually published as legitimate cryptically called 'Dark Stinger', which has you input a long button combination before the opening logos appear. • has an annoying rumor of three cheat codes. Extensive searching and hacks have shown that they do not exist (though you can mod in what they are supposed to do), yet the rumor persists.
• An interesting example is in,. As a, the player can put on a special outfit that makes them more visible to guards, thus making the game more difficult. There is a rumor that if you complete the bonus mission (all seven of the previous levels in a row) using this outfit, it unlocks a minigame.
What you actually get is a message that assumes you heard the rumor already and encourages you to. • In a similar vein, beating unlocks as a playable character; reviewers are encouraged by the game's ending message to identify the unlockable character as instead.
• Players initially believed that the dormant volcano in the first area of can be entered somehow, allowing access to the D'ni civilization. This isn't true in the original game; the volcano isn't fully solid, and the attempting to climb it will dump you out of the level. A fan mod not only made the volcano climbable, but also imported data from Myst V to explore. • The Commodore 64 graphic adventure game named gained a reputation for being because it seemed to be impossible to kill Count Dracula at the end of the game. A gaming magazine published an account from a gamer who claimed to have been able to do it, but the gamer himself proved mysteriously uncontactable when attempts were made to verify his claims.
Many years later, the designers confessed the game was in fact and it was impossible to kill Dracula. • More from the series: • There is a rumor that there are unreleased versions of and on the and, respectively.
The two games are believed to contain various unused assets not included in other releases. These range from different outfits, unused weapons, better lighting (in the case of Tomb Raider III), and even unreleased levels, such as the entire Peru section that was cut from the final version of Tomb Raider III. • There was a rumour going round that you can find the hidden away in. Apparently, have had to find a secret room hidden in the Aquatic Research Area to acquire it. Needless to say, neither the room nor the dagger exists.
• In Tomb Raider 3, the only way to get Lara's butler off her case (seeing as he follows her everywhere when she's at home, even when she tries to shower) is to lure him into the walk-in refrigerator and lock him in side. This has led to a few rumors that if you do that and leave him in there long enough, he'll be dead (or possibly frozen solid) when you do open it. Won't happen.
Fighting games are especially susceptible to this sort of thing, because many have to make up their fighting roster, and people like to speculate who might be a. • An early April Fool's joke insisted that Simon Belmont of the games is a secret character in the NES port of. After they got called on it, they 'promised' never to do something like that again — while showing a picture of the in the first NES (which predated it by years). They couldn't know that make a game called Battletoads Double Dragon. • 's Sheng Long, a supposed, is perhaps the most famous 'fake' secret character. He's got a long history, which goes from to: • He was first mentioned in Ryu's win quote in: The World Warrior: 'You must defeat Sheng Long to stand a chance.' This is; 'Sheng Long' is not a character, but rather the Chinese name for Ryu's Dragon Punch (or ).
The quote should be more like: 'You must overcome my Dragon Punch to stand a chance against me.' • 's American division, not knowing what to make of this, used the name 'Sheng Long' for Ryu and Ken's master. He was even given this name in the manual for the SNES Street Fighter II, under Ryu and Ken's profiles. Then in Japan, Capcom called the character 'Gouken', and all subsequent mentions of the character in the U.S. Were changed. • In 1992, (of course) published this rumor as true as an joke. In their version, you have to play as Ryu and win every fight without getting hit once.
Then you have to go ten rounds against M. Bison without either player landing a hit. At that point, Sheng Long will step in and challenge you; if you beat him, you unlock Sheng Long. It's, and EGM knew it.
( EGM would repeat the joke five years later for: New Generation, ) • Not long after, the character Akuma made his first appearance in Super Street Fighter II: Turbo. His appearance and abilities are very similar to those of Sheng Long, but Capcom would never confirm or deny that he was supposed to be Sheng Long.
It was then revealed that Akuma is Gouken's brother. • Capcom considered adding him to the arcade version of; they even had a mo-cap actor picked out and established some backstory, but he was scrapped. The game's Alan Noon • Finally, for 2008, the official Japanese development blog for teased Sheng Long as a playable character. By this point, most players cynically dismissed it as a joke.
But a couple of weeks later, Capcom revealed that Gouken would become a character in the game (playable on the console version) — and in some form or another, he has every move EGM described back in 1992. As for Sheng Long himself, the blog had this to say. Sheng-Long is still now, and always will be, truly a character of legend.
• Other Street Fighter rumors: • Street Fighter II had a persistent rumor that the SNES port has a 'Boss Code' that lets you play as the four boss characters. People extrapolated this from the ability to play as characters in their Champion Edition, which can't be done in the arcade, and the bosses have those colors too. The only way to play as the bosses is to hack the game, as in. • Ryu and Ken's 'Red Hadoken' in Street Fighter II was variously considered a glitch or an; no one could really figure out how to perform it, though. (Akira Nishitani later revealed that it is indeed an Easter egg.) It's possible to do this deliberately in Super Street Fighter II. • A common schoolyard rumor was of -style fatalities in Street Fighter II; there is no such thing.
The most popular was a move that at the opponent, which will them if they have a different blood type. • 3 had a rumor that it is possible for a fighter to purposely throw the fight, particularly Balrog the boxer (Mike Bison in Japan). Through various arcane controller inputs, you can have Balrog (as Mike Tyson had recently done in ) until the fight is called. Uses one of those inputs (full joystick rotation and all three punch buttons simultaneously) for Balrog's new Ultra Combo, which doesn't involve biting but does involve other things not allowed in boxing (stomping the opponent's foot, headbutting, and elbowing them in the face).
• has an incessant rumor mill regarding the character roster with each new release. This was especially true after Brawl introduced, the series' first non- character.
This is enough that after Brawl, communities sprang up just for hacking new characters into the game. Some of the rumored characters: • Veritable Urban Legend of Zelda factory claimed that features as unlockable characters (and gave a very nearly impossible method to unlock them). None of this is true, but it was so hard to pull this off that few gamers found out the hard way before EGM came clean. The rumors carried over to; Sonic made it, but we're still waiting on Tails. • if you make Kirby suck up Mewtwo and then jump off a cliff, you'll get Mewthree.
It's adorable. • Another Melee hoax had made the rounds suggesting that you can get by shooting every single name during the, an incredibly difficult feat that absolutely no one has gone on record as having done. Needless to say this isn't true, and the only screenshots offered were (rather obvious) photoshops, but it did gain some traction in certain circles. • It was rumored that it is possible to unlock the opponent-only characters in the original Smash (Giant DK, Metal Mario, Master Hand, or the Fighting Polygons). You can use a Gameshark to play as them, but the game will freeze at the end of the match because none of them have an animation for the post-match 'applause' screen. The same thing happens in Melee if you use to play as any of its normally unplayable enemy characters (Giga Bowser, the Wire Frames, Master Hand, and Crazy Hand).
• was rumored to be in Brawl alongside fellow third-party characters Snake and Sonic. When he didn't make it, scuttlebutt was that there was some sort of falling-out between Nintendo and that prevented it. Keiji Inafune Nintendo and that if they had, he would have allowed it in a heartbeat. Mega Man (and fellow Capcom character Ryu from ) would make it to Smash 4. • was rumored to be in Brawl; it was so pervasive that removed a legitimate screenshot (at least in terms of roster) of the select screen • Bowser Jr. Was rumored to outright replace the Ice Climbers for Brawl. Though this was false, the Ice Climbers did end up being cut as playable characters in Smash 4, while Bowser Jr.
Was among the cast of newcomers. It's highly unlikely there's any sort of connection, though. Note The Ice Climbers were removed for the simple reason that the 3DS version's processor could not manage Nana properly. Since they didn't want any differences in the roster, they removed the character(s) entirely • is another long-rumored character, but he's never made it in as a playable character; only as a boss in Brawl and Smash 4.
• was rumored to appear thanks to a leak, before. • Other Super Smash Bros.
Rumors: • IGN joked that an for Brawl would be offered as part of a fake service called 'Wii Expand'. The supposed expansion in question is called Super Smash Bros.
Brawl X: Extreme, and it was said to be geared towards an adult audience, with gore and decapitations abound. As well as • There are persistent rumours that the Goldeen will use under certain conditions. • Brawl was rumored to have Assist Trophies for,, and. Either it was a hoax similar to an even more infamous one that would later pop up in Smash 4 involving Chunky Kong (detailed below), or the people who reported their sightings may have mistaken other Assist Trophies for them (likely mistaking Gardevoir for Rosalina, and either Saki Amamiya or Isaac for Sothe).
• Smash 4 has a fake screencap going around which shows Palutena saying that Pit in his debut looked like 'a one-night stand between and a garden gnome.' This kind of dialogue wouldn't appear in an E10+-rated game, and it's also in the wrong location.
But enough people thought it was real that it got well over 10 thousand notes on. • In the run-up to Smash 4, it was rumored that Chunky Kong from would appear as an Assist Trophy, with his ability involving bananas raining on the stage (referencing the 'this Kong's one hell of a guy!' Scene in the DK Rap intro). • After the discovery of the 'landfallspecial' animation in Melee (used for characters landing at the end of the 'helpless' animation), it was claimed that there are other animations in the code for the advanced technique dubbed wavedashing by the community, such as 'superdashtechnique', 'superdashattack', etc. This is false; wavedashing is entirely an exploit of the game physics, and there are no animations in the game code for it. •: • Goro, Shang Tsung, and Reptile were the subject of many, many rumors to make them playable in the.
None of them work in the original. Goro, though, can be unlocked in the version, he can be controlled (barely) through glitch in the SNES version, and he's playable in practically every other game he appears in. • The first game also gives us the 'ERMAC' glitch, in which all the characters wear red costumes while the words 'ERMAC' appear over the life bar. People thought 'Ermac' was a secret character of some sort. It's actually short for 'Error Macros', and it's part of a sort of. The characters are all in red because that's the default color palette; the actors wore red when performing their moves so as not to clash with the green-screen. Nevertheless, Ermac would make his debut in Ultimate.
The red Kitana is more obscure, but she spun off into the rumored character 'Skarlet', who would appear for real in DLC in. • The SNES version of Mortal Kombat is infamous for, so naturally there were several rumors regarding how to get it back. Most of them involve some nearly impossible sequence of button presses. NMS magazine printed a suggesting you can do this by, among other arcane steps, taping a penny on top of the cartridge to weigh it down just right. The SNES version's ROM doesn't have the animations for the original fatalities, but you can hack it to the 'sweat' back into blood. • Another rumor sprang from the console versions of: If you fulfill the conditions to fight Reptile in an endurance match and then defeat him, you can fight a green-tinted version of one of the other fighters.
It's just a glitch, but numerous magazines hinted that these are secret fighters. • gave us the following rumors: • That Sub-Zero can turn into a polar bear. It was so pervasive that the developers added 'Animality' transformations to the third installment — and yes, Sub-Zero turns into a polar bear. • That Shang Tsung can transform into Kano, who was absent from the game for plot reasons. It arose from a counter in the arcade version's test mode reporting the number of 'Kano morphs'. It also lead to the 'I HAVE NEVER SEEN A KANO TRANSFORMATION'. • That the trees in the Living Forest stage can eat the opponent as part of a secret stage fatality.
This one isn't true in any of the versions or remakes of this stage until. • That you can knock people onto the hooks in the Dead Pool stage. • That there's a hidden character named 'Hornbuckle', a reference to Jade's occasional line 'Hornbuckle who?' Fans gave the name to the unnamed warrior fighting the fiery warrior in the background of The Pit 2 (Ed Boon claims that was supposed to be Liu Kang). Jade's comment is, in fact, a reference to one Leanne Hornbuckle, whose name appears in the game's end credits.
• This is invoked in during one of Cassie Cage's fatalities, in which she uploads a selfie of her with her defeated opponent, complete with a live feed of comments, reminiscient of Twitter. One of them is from Ed Boon, who asks if anyone has unlocked Fujin — a character who makes a cameo,. • In, one of Orchid's finishing moves is flashing her opponent — the player, of course, can't see anything. Rumors abounded on how to 'fix' that; one suggest that you can see her breasts by positioning her in front of a mirror in a particular stage. The developer's response? 'I don't recall a mirror in that stage.' • There is a cheat that was in some early FAQs of the first for the that unlocks Justice, Testament, and Baiken without having to beat the game all the way through.
It turns out that it really just increases the game's difficulty in Normal Mode. • There was a rumor in Japan that if the player completes the Famicom version of 24 times (the number equivalent to the letter 'X', a reference to the Japanese title Spartan X), the player will forced to fight Sylvia (the hero's girlfriend) as a. It turns out the rumor was a started by a gag in a video game manga titled Famicom Rocky, where the protagonist uncovers this secret after completing the game too many times.
This is what inspired the series of parody videos. • There were persistent rumors that if you beat on the hardest difficulty, you will be able to play through the Buu Saga in the Story Mode, especially after people found Great Saiyaman as a playable character. However, no matter how hard you try, there is no such thing coded in the game.
• Rumor had it that the arcade game has a secret, more satisfying ending that will only be unlocked if you beat the game multiple times in a row on the same playthrough (since normally, a victory loops you back to start to continue your credit). Proving or disproving it required more time and more quarters than most kids could manage. The rerelease makes it clear that it's not true. • There are many (joking) rumors on how to unlock secret characters for, the most prevalent ones allowing you to unlock and.
This was not helped by fans making their sprites for based on the SWR spriting style; many of them emulate the look incredibly well, going so far as to modify SFX from the game to fit the fanmade sprites. (The Cirno rumors were officially killed with her inclusion in, though Flandre fans are still left waiting.) A slight bone was tossed to Flandre's fans — one of Remilia's alternate color schemes is essentially Flandre.
Flandre proper was eventually added to a later game, Touhou Genso Rondo (a duel game) for the that was even released in the West, making this the closest Flandre ever appeared playable. •: • In, a Thwomp can be found behind bars in Bowser's Castle. Fans affectionately 'Marty' and started rumors that there is a way to free him. The rumors resurfaced when the stage reappeared in. He's stuck there in both games. • Waluigi was rumored to be playable in.
• was rumored to have an unlockable Rainbow Cup, consisting of four retro Rainbow Roads in a row. • was rumored to have Retro Cups; this was mostly an hoax. • was rumored to have a third Mii Outfit; this is based solely on there being an extra space in the character roster. There are some icons and a character model related to it (it's a Toad costume), but it doesn't work properly if hacked into the game. • In, it was rumored that Nitrous Oxide is a secret playable character if you meet certain requirements. Every single other boss is unlockable, and another super-secret character, Penta Penguin, can be unlocked through cheats. It was long assumed that since you get Tropy for beating all of his easier staff ghosts, you can get Nitrous for being all of his extremely difficult ghosts.
But doing that just gets you a shortcut to the scrapbook on the main menu. • The is full of hidden cars: • was rumored to have a hidden McLaren F1 car as a reward for collecting 100 cars in black. This myth was spurred by the case of the U.S. Release having It's not possible to do this because you can only have a maximum of 100 cars period, and the end credits also do not mention McLaren as legally required if the car was in the game.
The extent of the car's presence is a tentative text string in the game files, before all the cars were licensed and modeled. The F1 car would make its debut in GT4 and the road car in GT5. • cannot be achieved in GT2 because so much has been. The most prominent example is the Palm Strip (or the 'Plam Strip', based on a description typo), a supposed drag strip. It was discovered that by executing a glitch on Laguna Seca, you can drive out-of-bounds and find a floating piece of land; although the game usually crashes before you can get close enough to make sure, it's often thought to be the original Palm Strip. (It's more likely renmants of the track loading up or the generic course that appears in the arcade modes' loading screens).
• Developers surprised everyone with the Formula 1 cars in, which quickly sparked rumors of other unmentioned, wacky vehicles that would show up under ridiculous circumstances. The two biggest offenders are motorcycles and a 1,000 MPH Bloodhound SSC styled land speed record car.
There are no rocket cars, but there is evidence of basic models of bikes from very early in development. • was rumored to have a paint shop that you can unlock with more than 2000 A-spec points. It doesn't exist, but GT5 added the ability to repaint cars and add aftermarket rims from the GT Auto menu.
• For a while, ran a joke section featuring reviews of games from an such as and. A number of shops reported customers coming in and asking for Beatles Adventure Racing (a parody of starring ). • has a supposed cheat where if you named a character 'TRUCK DRIVER' and beat Rocket Racer with it, you would get some sort of super-secret car. Has shown that this was never a consideration during development. • In Maximum Tune, the player can earn 'dress-up' parts through winning Ghost Battles to change the visual appearance of their car (spoilers, decals, tires, neon lights, etc.).
As stated on official pages and in operator manuals, these changes are purely co.
Ports on the top of the Wii unit This is a list of released for the which allow use of / and/or. This list does not include games released on 's as the Classic Controller and GameCube controller can also be used for, with the exception of some games. [ ] Many of the games on this list are ports of prior generation games or games that were concurrently released on other consoles with traditional control schemes such as,, and and the and. This list only applies if these games are played with the original version of the Wii console, as the newer, revised late 2011 Wii models are not backward-compatible with GameCube games and accessories, including the controller since the revised console lack the controller ports the original 2006 model had. Like the revised Wii models, the does not include GameCube controller ports, but a USB peripheral, released in November 2014, allows players to use GameCube controllers with. This peripheral will not work for any other games. The peripheral is also incompatible with GameCube Controller compatible or Wii games playable on the Wii U.
• • • • • • • • • • • I • • • • • • • • Q • • • • • • • • • • • Wii games Title Classic Controller GameCube controller Notes ref. JP Also on WiiWare Also for PlayStation 2 Ported from PlayStation 2 version of the game Also for PlayStation 2 Remake of the video game for Also for PlayStation 2 Also for PlayStation 2 Also for PlayStation 2 Ported from and Enhanced port of PlayStation 2 version of the game Ported from GameCube, PlayStation 2, and versions of the game. GameCube controller will be utilized after unplugging the attachment from the. Ported from GameCube version of the game Ported from GameCube version of the game Also for PlayStation 2 Ported from PlayStation 2 version of the game JP Racing The Classic Controller icon doesn't appear on the back of the box, but the said controller has been reported to work with this game. Gamecube controller support isn't documented or listed on the packaging, but it's fully implemented and functional. Party mode only Port of compilation JP Also for PlayStation 2 Also for PlayStation 2 Also for PlayStation 2. • Tach, Dave...
Retrieved May 29, 2014. Archived from on 2010-05-04. Retrieved 2013-09-23. Retrieved 2010-05-03. • Wicked Witch Software •. Retrieved 2012-07-03.
Aldl Software on this page. • Arc Rise Fantasia -- GameFly Listing •. Retrieved 2010-12-08. Retrieved 2010-10-31.
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•: Review from November 18th 2010 (German, last accessed on October 22nd 2013) •. Retrieved 2010-05-03.
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Retrieved 2010-11-03. Extreme Gamer.ca. • ^ IGN Resident Evil Zero Review (Also mentions that RE4 can use the GCN controller) •. Retrieved 2010-05-03. Retrieved 2010-10-31. Retrieved 2013-09-23.
Retrieved 2010-11-01. Retrieved 2010-11-06. Retrieved 2010-10-31. Retrieved 2010-11-01. • 2008-03-28 at the. Retrieved 2010-12-08. Retrieved 2010-10-31.
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• (in Japanese). Kusoge Matome.
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Digital Chumps. Retrieved 2010-05-03. Retrieved 2010-05-03. Retrieved 2010-05-03. • / • / • / • ^ •.
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